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Project Darkstar v0.9.6 now available! |
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General News and Stuff
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Written by John Crowell
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Thursday, 08 May 2008 |
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Project Darkstar v0.9.6 now available!
The Project Darkstar team is pleased to announce the release of Project Darkstar v0.9.6. In Jim Waldo's words, the "Project Darkstar team decided that we would take the plunge, all the way, and try to open up what we are doing to the community," starting with this release. For more details on the team's embrace of open source culture, see Jim's latest blog entry: http://blogs.sun.com/scalinggames/
Highlighting the 0.9.6 release are some interfaces changes, and underlying implementation, that enable the platform to run across multiple machines. Over the coming months, the Project Darkstar team will be working to make the multinode operation highly performant, focusing on scalability as a priority. The full list of client and server side changes introduced in this release follows:
Client: - - Use ByteBuffer for message parameters
- - Remove subset channel sends
- - Remove SessionId
- - Simplify SGS protocol
- - Remove C client, which has not yet been updated for recent changes
Server: - - Support multi-node operation
- - Add WatchdogService and NodeMappingService
- - Modify the TaskService, ChannelService, and ClientSessionService touse the new services
- - API changes:
- - Use ByteBuffer for channel and session message parameters
- - Remove subset channel sends
- - Make ClientSession and Channel managed objects
- - Add Channel message filtering
- - Loosen consistency guarantees for obtaining channel sessions
- - Add exceptions for resource failures
- - Make miscellaneous channel convenience changes
- - Add new Delivery constant
- - Add type parameter to ManagedReference
- - Implement ManagedReferenceImpl.equals and hashCode
- - Remove support for running multiple applications
- - Detect managed objects with serialization readResolve or writeReplace methods
- - Simplify scheduler and kernel interfaces
- - Simplify SGS protocol
- - Increase default BDB data store cache size
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Last Updated ( Thursday, 08 May 2008 )
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Darkstar News
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Written by Jennifer Kotzen
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Friday, 02 May 2008 |
Earlier this week I proposed a Content Wish List wiki page that I hope we will all use as a community to organize our thoughts about specific content that we would like to see created, and that we believe would help grow our community. Those of us in the community who are willing and able to create these content items could then use this Wish List to help guide our efforts. So far, I've received some excellent feedback. Please keep it coming! You can help get this idea off to a good start by contributing your thoughts about what we need most to the "Content Wish List'" topic in the General Discussion forum. I'm looking for ideas for code examples, tutorials, white papers, demos, FAQs, or anything else that you believe our community needs. What do you need, or what would have been very helpful for you to have had, to make it easier for you to be more successful with Project Darkstar? Equally important, how would you prioritize your need (or the need of someone following in your shoes) for particular content items? Specifics, please! I'll consolidate responses to this thread into an initial Wish List and publish that list as the new wiki page (assuming the wiki page is deemed a generally acceptable idea). Once the page has been created, we will be able to add, edit, or comment on the ideas presented directly on the wiki page. Thank you for sharing your thoughts and ideas - ++++++++ Jennifer Kotzen Project Darkstar team Sun Microsystems
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Last Updated ( Friday, 02 May 2008 )
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Project Darkstar @ CommunityOne & JavaOne |
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JavaOne conference news
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Written by John Crowell
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Wednesday, 30 April 2008 |
Please join us at CommunityOne,a free and open developer conference on Monday, May 5, 2008 at the Moscone Center in San Francisco, California. The Project Darkstar community will be participating at CommunityOne by leading a technical talk: 12:25 pm Project Darkstar: Anatomy of a Game Server Jeff Kesselman - Technical Session Registration is free. More information is available: http://developers.sun.com/events/communityone As an added bonus, when you attend CommunityOne, you'll also gain complementary access to the 2008 JavaOne Conference general sessions and Pavilion on Tuesday, May 6. You may also want to learn more about game development with Project Darkstar at JavaOne, which follows the CommunityOne event, running from Tuesday through Friday. May 6-9, also at Moscone Center. The Project Darkstar community is participating there with a technical talk and hands on lab on Tuesday. In addition, some related presentations and gatherings are scheduled for Project Wonderland, jMonkeyEngine and Java game development. A full conference pass is required to attend these sessions. A quick schedule of interest includes: Tuesday, May 6th: 10:50 am Designing an MMORPG with Project Darkstar Jeff Kesselman - Technical Session 1:30 pm Project Wonderland: Community-built Virtual Worlds Nicole Yankelovich & Nigel Simpson - Community Corner talk 3:20 pm Project Wonderland: A Toolkit for Building 3-D Virtual Worlds Paul Byrne & Jonathan Kaplan - Technical Session 3:20 pm Project Darkstar Hands-On Lab Jeff Kesselman & Jana Olivova - Hands-on Lab 6:00 pm Creating Games on the Java Platform with jMonkeyEngine Rikard Herlitz & Joshua Slack - Technical Session On Wednesday, May 7th 6:30 pm Video Game Development on the Java Platform: Past Present and Future of Java Technology Games Chris Melissinos - Birds-of-a-Feather Session 7:30 pm Project Wonderland Community Gathering Thirsty Bear - 661 Howard Street, San Francisco Be first to comment this article | Add as favourites (0) | Quote this article on your site | Views: 19 | E-mail |
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Last Updated ( Wednesday, 30 April 2008 )
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Project Darkstar Roadmap Published! |
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Darkstar News
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Written by John Crowell
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Friday, 14 March 2008 |
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Who wants to talk about where Project Darkstar is and/or should be headed? Some of us have been putting our heads together and thinking about what we could do to enable and stimulate active community dialog on the subject. Here are two ideas that we came up with: Publish a Project Darkstar Roadmap provided by the core technology development team to summarize the work currently being done for the next Project Darkstar release, and a list of outstanding, high priority items on the team's to-do list. Take a look! So, this is a start - what do you think? About publishing the roadmap, about what's coming next, about what's on the to-do list? What's important to you, and what's not? What's missing? Please provide your comments and feedback on the roadmap discussion thread started in the community forums. Let's talk!
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Last Updated ( Tuesday, 01 April 2008 )
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